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Solo · FREE PLAY

Forty Thieves Solitaire

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Solitaire
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Game guide · DTJSMODEL

How to play Forty Thieves Solitaire

Keep the active rule in mind. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Look at the complete hand before deciding. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Give this approach a try

Use the rule sheet as a reference. Select a face-up card and then the destination pile or Empty slot. Check the relevant controls before continuing.

Understand the aim

Build eight suit foundations from ace to king. Use another round to revisit a decision. Treat this as a chance to practise one rule.

How to proceed

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Getting comfortable with the controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Begin with the objective.

An example to follow

A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.

A useful caution

A clear plan starts with the current position. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Further help with the game

What is the aim?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Use another round to revisit a decision.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Work at your own pace. Use another round to revisit a decision.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Use the rule sheet as a reference. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Take the next action only when the current step is clear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Take a moment to read the table. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Check the relevant controls before continuing.

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